quote: Callista will be an FPS game, with first and hopefully third person views. The main difference between this game and most other games is the number of ways you can play. It will be open-ended enough for a person to play it repeatedly, but see the game world through a different perspective each time. It is closed-in enough so that the user does not wander around for hours without any satisfaction of winning, etc. I have noticed this in quite a few games recently, and is something I would like to avoid with this game.Next, the technical aspects. The game will be supported on the Macintosh (OS X) and Linux platforms, and possibly Windows in the distant future. It will be programmed in C++ and/or Cocoa. Speed intensive functions may be programmed in a more efficient language. As for graphics, I would like to push the graphics hardware available as hard as possible, when we get to that step.