Well I have a friend, I was in class with him last year when I was going to a "specialist school" which was filled with kids with no other school to goto, or just in need of more basic education. Mostly kids with no other school to goto however. I was there because of, well I was just sick of school and it was only part time. (Worst mistake ive ever made). Nonetheless the work was so damn easy I found myself helping my friend learn to read better (he was dyslexic as well), however he was a lot worse then you are.
I often find myself reading posts several times before I understand them fully, this is worse for longer posts, and you're right I should have read your post a bit more carefully, perhaps because I find longer posts harder to read tend I concentrate more (some of muzzy's posts take nearly hour to read!) but I should also give short posts equal attention.
for (int i= 0; i < SomeInt; i++) { /* Do Something */ /* Do Something */ /* Do Something */ /* Do Something */ }
for (int i= 0; i < SomeInt; i++) { /* Do Something */ /* Do Something */ /* Do Something */ /* Do Something */ /* Do Something */}
Regarding C and C++, while pointers can be tough, they can be understood in the abstract sense without need to understand the lowlevel implementation. However, for debugging reasons it's always a good idea to understand how things are implemented, so strange bugs will make more sense. Anyway, in C++ you can code using only very little amount of pointers, so that's not quite a big as a stumbling block for a C++ programmer than it is to a C programmer.
print "%s\n" % ("Hey there, dude!")
printf("%s\n", "Hey there, dude!");
even if you're renting you've got more rights than if you're using windows.
# Create a Ruby hash for master list of all option menus, list boxes and# spin buttons. (Use hash instead of array as the values for window # IDs don't start with 0, and may change from one FOX release to another)# Use the window IDs (FOX defined) as keys.## Organize as 6X6 matrix. @hshOptMenuList= {THEMES => [cbSpecies, omThemes, sbFurRate, omRelations, nil, nil], PARTICIPATION => [omArt, omCons, omFursuiting, omContact, omMucking, nil], REALISM => [omPlushies, omRealism, omTrans, omFanfic, omFanzines, nil], PREFERENCES => [omFurryGender, omYiffRating, cbOccu, omRLAge, omTechSavvy, omOpSys], REALLIFE => [omGames, omEduc, omRLFurriness, omHousing, nil, nil], INTERESTS => [omTheNet, omAnime, omPets, omRLGender, omRLSex, nil]}
/* Initialize the Option Menu master list. Note: This becomes necessary as the option menu buttons themselves do not have a handle to receive messages. Must enable/disable by calling the ancestor methods directly. Store the pointers as FXObject*, and cast to type as needed.*/ Index= THEMES - THEMES; OptMenuList[Index][0]= FurrySpeciesCB; OptMenuList[Index][1]= Themes; OptMenuList[Index][2]= FurRateSB; OptMenuList[Index][3]= Relations; Index= PARTICIPATION - THEMES; OptMenuList[Index][0]= Art; OptMenuList[Index][1]= Cons; OptMenuList[Index][2]= Fursuiting; OptMenuList[Index][3]= Contact; OptMenuList[Index][4]= Mucking; Index= REALISM - THEMES; OptMenuList[Index][0]= Plushies; OptMenuList[Index][1]= Realism; OptMenuList[Index][2]= Transform; OptMenuList[Index][3]= Fanfic; OptMenuList[Index][4]= Fanzines; Index= PREFERENCES - THEMES; OptMenuList[Index][0]= FurryGender; OptMenuList[Index][1]= YiffRating; OptMenuList[Index][2]= FurryJobsCB; OptMenuList[Index][3]= RLAge; OptMenuList[Index][4]= TechSavvy; OptMenuList[Index][5]= OpSys; Index= REALLIFE - THEMES; OptMenuList[Index][0]= Games; OptMenuList[Index][1]= Education; OptMenuList[Index][2]= RLFurriness; OptMenuList[Index][3]= Housing; Index= INTERESTS - THEMES; OptMenuList[Index][0]= Internet; OptMenuList[Index][1]= Anime; OptMenuList[Index][2]= Pets; OptMenuList[Index][3]= RLGender; OptMenuList[Index][4]= RLSexlife;
You're assuming an awful lot there, nobody said we were "forcing" newbies to learn this per se. Indeed, they should know this offhand when learning to code, but that's not exclusive of the fact that they need to comprehend the virtues of clarity in coding. You also seem to see a degradation of coding practices when a newbie is told what to do, as well as when they're left in the dark. I refuse to discuss the matter further until you resolve this conflicting logic. :p
That kinda reminds me of the old "scene" productions, the ones that took up about 500KB of space initially and used nothing but DirectDraw instruction files in ultra-compressed archives (that were unpacked on-the-fly) to create beautiful landscapes. Whatever happened to those?
s = "some squares:"for i in [x*x for x in range(1,15)]: s = "%s %d" % (s, i)print s
s = "this is a silly stupid test sentence"print ' '.join([x.capitalize() for x in s.split(' ') if len(x)>4])
s= "Some squares: "for i in range(1, 15) : print "%s %d\n" % (s, i * i)