[/color][/color][/size][/font]Microsoft's current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. If an OpenGL ICD is run - the desktop compositor will switch off - significantly degrading the user experience.In practice this means for OpenGL under Aeroglass:OpenGL performance will be significantly reduced - perhaps as much as 50%OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4 [/size][/font]No extensions will be possible to expose future hardware innovations. It would be technically straightforward to provide an OpenGL ICD within the full Aeroglass experience without compromising the stability or the security of the operating system. Layering OpenGL over Direct3D is a policy more than a technical decision. What can you do? [list=1]Write to your preferred ISV, hardware developer or OEM and tell them to bring this up with Microsoft (e.g. 3Dlabs, ATI, Intel, Matrox, NVIDIA, HP, Dell)Bring this issue up on other developer and tech-related web sites. If you have a personal blog or podcast, talk about the issue there. Windows Vista might end up being a great product, but not if OpenGL is crippled Post your comments to this message board (please no Microsoft bashing - Just make it clear that Windows needs to stay a great platform for the OpenGL API and offer any suggestions)
Much ado about nothing here.Microsoft has never supported OpenGL in DirectX. As with Win2k and WinXP, with Vista, proper OpenGL support will be provided by third parties like Nvidia and Ati.When you run an OpenGL game under Vista, the game will use your graphics card's OpenGL driver, NOT DirectX. "Aero mode" might not work while you are playing your openGL game, but who the heck cares about transparent windows when your running a fullscreen 3d game?This halfhearted OpenGL support will actually be more than Microsft has ever provided in the past.
You are forgetting one thing.That doesn't make Microsoft look bad, thus is inadmissable here.
If you continue to use Windows, you continue to be at their mercy. You won't see me complaining, because OpenGL works just fine on all my computers. Anybody brave enough to use DirectX deserves to be shafted like this.
... (remember "how many MS employees does it take to screw in a lightbulb?").
back on topic.If Microsoft *did* make it impossible to impliment OpenGL properly on Vista, then they would be looking at another AT lawsuit.openGL is used on linux/BSD/OSx/PS2/Gamecube - pretty much everything except for X-Box and Windows. Locking out OpenGL from Vista would almost force game writers to use DirectX for Windows games, which would encourage porting to the X-Box and discourage porting to anything else.
I use Windows, and don't feel like I am at their mercy. You also won't see me complaining because unlike some others I realize that this whole story is nothing but FUD.
even if you're renting you've got more rights than if you're using windows.
Why are you defending D3D when it's not done anything that OpenGL has done a hundred times prior?