Operating Systems > Linux and UNIX

I can't find Linux drivers for all my hardware

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Aloone_Jonez:

quote: Whould be a very bad idea.
ASM has a lot of compatibility problems and whould make your system a mess.
To much ASM code also makes your system very slow.

--- End quote ---


No. If assembler were slow they wouldn't write games in it Hostile Encounter, as for size and speed assembler totaly kicks Cs arse into orbit.

A program written in assembly, is as poratble as any executable binary, as long as you run it on a compatable processor or under an emulator, with compatable operating system you will be fine.

Most old DOS games had large protions written in asm, DOOM, Wolfinstine 3d and the very first Quake to name but a few. They were more stable and made better use of your hardware than many of thier modern windows counterparts.

Anyway, this thread was meant to be about Linux hardware, and I don't want to change it into a programming language debate.

I'm sure I searched for this before, perhaps I am a duffuss, I must have fucked up the spelling or something.

I have just downloaded and extracted this into my /usr/X11R6/lib/modules/drivers/ directory, there was already a savage_drv.o, so I renamed it.

How should I edit the /etc/X11/XF86Config file to allow it to use the new driver?


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[ July 16, 2004: Message edited by: Aloone ]

hm_murdock:
uh... that looks right.

Aloone_Jonez:
I don't think I using the new driver as the graphics on the games are just as slow, the desktop seems a bit faster, but this could be because I don't have as much shit loaded.

I have read the overview and it says someting about a "DRI driver for 3D OpenGL code", is this a seporate down load?

Aloone_Jonez:
But I must be, as I renamed the old one.

Is Linux like XP, does it keep backups of driver files, so if a driver fucks up it just uses a copy?

insomnia:

quote:No. If assembler were slow they wouldn't write games in it Hostile Encounter, as for size and speed assembler totaly kicks Cs arse into orbit.

A program written in assembly, is as poratble as any executable binary, as long as you run it on a compatable processor or under an emulator, with compatable operating system you will be fine.

Most old DOS games had large protions written in asm, DOOM, Wolfinstine 3d and the very first Quake to name but a few. They were more stable and made better use of your hardware than many of thier modern windows counterparts.
--- End quote ---


I've worked a lot with ASM(not in the last 4 years).
For small apps it is fast, but if your code becomes to big, it will end up very slow.
I don't even understand why people still use it.
Also, ASM is really difficult to combine with anything else.

If you want to learn programming, start with a more useful language.

ASM is long gone.

Ps. You're indeed very unlucky with your hardware.
My advice:
Buy something better.  ;)

[ July 16, 2004: Message edited by: insomnia ]

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