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Giving up on linux

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Zombie9920:
This is what Morrowind looks like without DX 8 features(How it would look on a Radeon 7500, a GeForce 2 series or a GeForce 4 MX series card). It looks as plain as it would look with OpenGL rendering(if the game supported OpenGL). YUCK!!!!! The first screenshot of Morrowind I provided (the one in my previous post) is about how it would look on even a GeForce 3.

http://www.ticz.com/homes/users/waltw/mwdx7.jpg

Like I said, no wonder you think DX is shit. DirectX isn't the problem, the problem is your hardware.

[ August 30, 2003: Message edited by: Zombie9920 ]

edited because the image was huge.

[ August 30, 2003: Message edited by: Stryker ]

Faust:
Yeah that does look pretty.  Hey I've played Morrowind (up until I found out I was the Nerevarine then I just got bored and went back to multiplayer on my LAN.)  I know it looks damn pretty, but there are also a lot of open GL games that look pretty nice too.  Quake 3 is absolutely beautiful, and given that Id still likes open GL I take it those beautiful Doom 3 movies I've been seeing will be open GL too.  Well when D3 comes out I'll try and remember to make a post about what it's like...  Is that out in the US yet?  Certainly isn't over here.

Eh he...  I didn't realise that either when I first tried Knife Thrower...  eh he, one of those "smack my head into the desk" little annoying things...  It would be so damn easy to have the installer do this too.  :rolleyes:

Faust:

quote:Life is a bitch for Open Source when major companies are out to support the closed source standards. Even used to be diehard OpenGL gamers don't give a shit about OpenGL anymore because of it's lack of updates.
--- End quote ---

It's not so much that it's non free that pisses me off, but that it's closed standard so there can't be any free implementations.  So fucking annoying that so many companies aren't prepared to fight on a level playing field.   :(

Zombie9920:

quote:Originally posted by Faust:
Yeah that does look pretty.  Hey I've played Morrowind (up until I found out I was the Nerevarine then I just got bored and went back to multiplayer on my LAN.)  I know it looks damn pretty, but there are also a lot of open GL games that look pretty nice too.  Quake 3 is absolutely beautiful, and given that Id still likes open GL I take it those beautiful Doom 3 movies I've been seeing will be open GL too.  Well when D3 comes out I'll try and remember to make a post about what it's like...  Is that out in the US yet?  Certainly isn't over here.

Eh he...  I didn't realise that either when I first tried Knife Thrower...  eh he, one of those "smack my head into the desk" little annoying things...  It would be so damn easy to have the installer do this too.    :rolleyes:  
--- End quote ---


I agree that Doom III looks like it is going to be pretty detailed. I'll be purchasing it when it comes out.....but I'm more excited about trying Half-Life 2 when it is released. Here are a shitload of Half-Life 2 screenshots.

According to the minifaq of HL2 it will run on lower end systems w/DirectX 6 minimum(the game won't look nearly as beautiful as those screenshots on one of those systems though). HalfLife 2 is going to be DirectX 9 feature rich(it will look good on DirectX 8 hardware too though). HL2 is going to be a smash hit just like it's predecessor.


http://www.planethalflife.com/half-life2/screenshots/


I have a feeling that Doom 3 is going to be like the original doom with better graphics. There will be virtually no storyline(ID Software is not known for making games with a good storyline). I'm sure it will be all about killing everything in site(no tactical challenges). It may recreate the environment of fear that the original Doom did(the reason why gamers loved the original Doom). If it sucessfully creates an environment of fear(it truely makes gamers feel alone and scared of what may happen next) it will be a success and it will be worthy of being called a Doom sequel. If you get the feeling that you are just running around shooting everything with no fear of the enemies at all it will ge boring quick. IF that is how it is I wouldn't call it a real sequel to the original doom(because back in Doom's day it kept gamers new to the game on thier feet and scared of what may pop-up next).

In reply to Stryker,

It does suck that closed standards creates an un-level playing field for the open developers. Back in the day OpenGL was the best API to use for many because it was infinitley faster than old DirectX implementations and it had the same graphical capabilites of the old DirectX's(up to DX 7). Now DirectX has all of this special stuff in DirectX and most game developers have pretty much abandoned OpenGL in favor of those new DirectX capabilites because gamers are expecting more and more realistic stuff nowadays. GFX chipset vendors focus on bettering thier DirectX support now and don't even think about OpenGL anymore. When you buy a new video card they market it as a DirectX card. It being DirectX whatever version compliant is it's main selling point. Back in the days of the R7500 and GeForce 2 they at least marketed it as a 3D Accelerator for DirectX and OpenGL.

 OpenGL has been at version 1.4 ever since Detonator 4 was released(a couple years now). 1.4 was a minor update for 1.3(it was at 1.3 for the longest time) to make OpenGL a little faster and it added a few extensions to improve OpenGL's anisotropic quality. Since 1.4 OpenGL hasn't had anymore updates.....it has been stuck with the same ol yesterdays' technology capabilies for a long time(it has been losing since DirectX 8). They really need to speed up the development of OpenGL 2.0....OpenGL 2.0 may then offer the graphical capabilities to rival the ones of DirectX 8(the capabilites that gamers and game developers love).

[ August 30, 2003: Message edited by: Zombie9920 ]

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