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Shameless Screenshots (very large image files.. NOT for dial-up)

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Zombie9920:
That Jackrabbit game looks like shit(mainly because the colors look terrible).

I bet 64-Tap Anisiotropic filtering ang 4X 9-Tap(4XS) Antialasing would do the game some justice. What color mode is that game being run in anyways? 8-Bit(256 colors)?

Despite how it looks, the game may be fun. Nobody wants to publish the game because Epic actually lost money on Jazz Jackrabbit 2(which is bad because that is the only game Epic has ever lost money on). That came from the URL below.

http://www.jazz2online.com/~j3f/

If they can't find a publisher to sell the game why don't they just release it as a freeware game available for download? They may not make no money that way(they aren't making any money off of the game anyways) but at least there will be people playing the game(it should please the creator of the game knowing that there are actually people who like and play his creation).

Or why don't they make it shareware? They could let people download a playable demo and if the gamer wants the full version of the game he/she could mail the $$$ for the full version of the game to the game creator and the creator could send the gamer the full version of the game on a home burnt CD(hopefully with a neat looking label made by a label maker). Then the creator wouldn't need a publisher.

[ May 14, 2003: Message edited by: Zombie9920 ]

Refalm:
JJ3 is run at 32 bit colours with 4X anti-aliasing and 2X anisotropic.

psyjax:
here is a screen from the game I have been working on. It's a graphical-roguelike similar to ADOM, but at the same time vastly different. For one thing, it's Sci-Fi! woooo



[ May 14, 2003: Message edited by: psyjax: plain 'ol psyjax ]

[ May 14, 2003: Message edited by: psyjax: plain 'ol psyjax ]

Refalm:
Looks very cool Psyjax! Star Mars is going to kick ass when it's done  

Zombie9920:

quote:Originally posted by Refalm:
JJ3 is run at 32 bit colours with 4X anti-aliasing and 2X anisotropic.
--- End quote ---


Hmmm, That is why the textures don't look very good. 2x anisotropic filtering = bilinear(no tap). It should be turned up to at least 4x(16-tap). 6x(32-tap) would make it look even better(6x is not accessable through NVidia drivers, you need a tweak program to access it). 8x(64-Tap) is the best of course but it really murders game performance. 32-Tap and 64-Tap can only be used on a GeForce 3 or better(except the GeForce 4 MX which is based on the GeForce 2 technology). A GeForce 2 can do 16-tap and it doesn't really hurt the performance(it actually helps performance and looks better). Bilinear filtering is slow and ugly. If you have a GeForce 3 or better I really recommend 32-tap filtering.

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