Author Topic: Scheme PONG v0.5  (Read 1344 times)

skyman8081

  • VIP
  • Member
  • ***
  • Posts: 910
  • Kudos: 187
    • http://sauron.game-host.org/
Scheme PONG v0.5
« on: 13 August 2004, 01:45 »
this was a final of mine I did for computer science, a pong clone, written in scheme!

Code: [Select]

EDIT: the ide/compiler/interpreter used to compile this:
http://www.drscheme.org/

[ August 12, 2004: Message edited by: Sauron / B0B ]

[ August 12, 2004: Message edited by: Sauron / B0B ]

2 motherfuckers have sigged me so far.  Fuck yeah!


Refalm

  • Administrator
  • Member
  • ***
  • Posts: 5,183
  • Kudos: 704
  • Sjembek!
    • RADIOKNOP
Scheme PONG v0.5
« Reply #1 on: 13 August 2004, 01:55 »
This thingy says "(control-paddles)" is wrong or something...

[ August 12, 2004: Message edited by: Refalm / BOB ]


skyman8081

  • VIP
  • Member
  • ***
  • Posts: 910
  • Kudos: 187
    • http://sauron.game-host.org/
Scheme PONG v0.5
« Reply #2 on: 13 August 2004, 01:59 »
you need to set the language to PLT Pretty Big, and load the draw.ss teachpack.
2 motherfuckers have sigged me so far.  Fuck yeah!


Refalm

  • Administrator
  • Member
  • ***
  • Posts: 5,183
  • Kudos: 704
  • Sjembek!
    • RADIOKNOP
Scheme PONG v0.5
« Reply #3 on: 13 August 2004, 02:02 »
Just by including
Code: [Select]

and choosing PLT really big of course, right?

Refalm

  • Administrator
  • Member
  • ***
  • Posts: 5,183
  • Kudos: 704
  • Sjembek!
    • RADIOKNOP
Scheme PONG v0.5
« Reply #4 on: 13 August 2004, 02:09 »
Nope... just language, load, and include draw.ss.

This thing works great  

skyman8081

  • VIP
  • Member
  • ***
  • Posts: 910
  • Kudos: 187
    • http://sauron.game-host.org/
Scheme PONG v0.5
« Reply #5 on: 13 August 2004, 04:42 »
I'm still hunting down some bugs.

I cant get the game to properly reset after a match.

which is why it displays 5 lines of text.
2 motherfuckers have sigged me so far.  Fuck yeah!