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Operating Systems => Linux and UNIX => Topic started by: Aloone_Jonez on 27 November 2005, 00:27

Title: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 27 November 2005, 00:27
Quote
the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.

Click here for the full artical. (http://www.osnews.com/story.php?news_id=8146&page=1)

And I'd like to add another reason to the debate: game developers can't make money from selling services.

I know some people here disagree with proprietary software but if you eliminated it you would have no games, so what do you think of semi-open source games like Duke Nukem 3D where the source for the exectable is open but the art and aound is all proprietary? Do you think this would be a reasonable compromise?
Title: Re: Where are the Good Open Source Games?
Post by: WMD on 27 November 2005, 00:42
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I know some people here disagree with proprietary software but if you eliminated it you would have no games,

OMG Tux Racer!! ;)

Quote
so what do you think of semi-open source games like Duke Nukem 3D where the source for the exectable is open but the art and aound is all proprietary?

There is no such thing as "proprietary art," as it doesn't involve code.  Art is copyrighted, period.  Actually, this method is supported by, of all people, RMS.  So it must be reasonable. :p

I like when game engines are open-source (even if later on), because due to the way games work, they usually have to be changed to work on later operating systems.  For example, put Quake 1 (original) on a new Windows PC and it would barely work, if at all (unlike non-game DOS apps, which usually are fine).

Perhaps that's not the best example, because I think the old-ish WinQuake and GLQuake by id still work....but what about id's original Linux port?  Doesn't work on Linux at all anymore.  But because of open-source, the game can still be played - assuming you have the copyrighted art/data.  Ditto for playing Doom/Quake on OS X.  Everyone wins (gets to play), while the art is still copyrighted and has to be bought - and the same DOS version data works on everything.
Title: Re: Where are the Good Open Source Games?
Post by: Jenda on 27 November 2005, 00:47
I kinda like the TA spring and similar model. You make an engine and all FOSS. People download it and use it. And then, you and others make "mods" for the engine. If done well, the games could differ quite a bit. Who cares if someone makes a proprietary mod? People woule buy the mods and get the engine for free - and it would also save resources. One engine for RTS, one for RPG, one for FPS...
Title: Re: Where are the Good Open Source Games?
Post by: skyman8081 on 27 November 2005, 01:33
Quote from: Jenda
I kinda like the TA spring and similar model. You make an engine and all FOSS. People download it and use it. And then, you and others make "mods" for the engine. If done well, the games could differ quite a bit. Who cares if someone makes a proprietary mod? People woule buy the mods and get the engine for free - and it would also save resources. One engine for RTS, one for RPG, one for FPS...

Except the developers of Spring use XTA units, and horribly messed up the games balance.  I use the OTA patch for it.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 27 November 2005, 06:27
I found one about 5 min. ago ... haven't gotten a chance to try it yet ... Nexuiz (http://www.nexuiz.com/index.php?module=media)
Title: Re: Where are the Good Open Source Games?
Post by: cymon on 27 November 2005, 06:41
I never knew skyman was a ta player. I've got OTA on my mac. I tried Spring, but whatever lame ass intel graphics shit the pc has doesn't support it, and there isn't a mac version.
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 27 November 2005, 12:58
Quote from: WMD
OMG Tux Racer!! ;)

I've played Tux Racer on my work's Linux machine and it was quite cool, shame it's unplayably slow on my home macine because there's no accelerated driver for my graphics card. :(


Quote from: WMD
There is no such thing as "proprietary art," as it doesn't involve code.

Interestingly it is when the source code is proprietary because the binary format it's stored in is secret but it isn't with open source games.

Quote from: WMD
Art is copyrighted, period.  Actually, this method is supported by, of all people, RMS.  So it must be reasonable. :p

I wonder if the free software foundation would support this with other types of software, say for example if MS decided to open source MS Office but keep the .res files that contain the user interface and other art proprietary.

Quote from: WMD
I like when game engines are open-source (even if later on), because due to the way games work, they usually have to be changed to work on later operating systems.  For example, put Quake 1 (original) on a new Windows PC and it would barely work, if at all (unlike non-game DOS apps, which usually are fine).

I'd actually recommend and support this licensing model more than a totally free one because: the developers are actually guaranteed payment from every user (assuming they don't pirate it), it benifits the open source community and they will get more users in the end for less investment since the community can port it to many platforms intead of the developers having to fund this - everyone's happy.

Quote from: WMD
Perhaps that's not the best example, because I think the old-ish WinQuake and GLQuake by id still work....but what about id's original Linux port?  Doesn't work on Linux at all anymore.  But because of open-source, the game can still be played - assuming you have the copyrighted art/data.  Ditto for playing Doom/Quake on OS X.  Everyone wins (gets to play), while the art is still copyrighted and has to be bought - and the same DOS version data works on everything.

I haven't tried the new Windows port of Quake the MS-DOS version won't run (it will under DOSBox but it's so slow it's unplayable), I'll give it a go.
Title: Re: Where are the Good Open Source Games?
Post by: Orethrius on 27 November 2005, 13:17
Aloone, what's your output from glxgears?  It's not a permanent solution, but it might not be a half-bad idea to consider Mesa to take on the responsibility of rendering (given, it's software-based, but it *should* work semi-decently - at least, the only problem it's ever given me is with StepMania, and that kinda relies on certain bits of the DirectX SDK being there).
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 27 November 2005, 13:51
I haven't investigated this much, I just tried several X drivers and gave up - running games isn't a priority for me at the moment.
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 27 November 2005, 15:22
bzflag (http://bzflag.sf.net) is one kick-ass free game. Can't wait to get hardware acceleration (Christmas probably) so I can play it some more.
Title: Re: Where are the Good Open Source Games?
Post by: cymon on 27 November 2005, 17:33
Hell yeah, I love that game. Doesn't take too much power either, I get 30 FPS on maxxed out settings.
Title: Re: Where are the Good Open Source Games?
Post by: Refalm on 27 November 2005, 17:45
Legends (http://www.legendsthegame.net/) is pretty cool. And I love playing a little bit of Chromium B.S.U. (http://www.reptilelabour.com/software/chromium/) and Frozen Bubble (http://www.frozen-bubble.org/).

And Wolfenstein 3D: Enemy Territory isn't Open Source, but it is free and awesome. Download them here:
http://zerowing.idsoftware.com:6969/
Title: Re: Where are the Good Open Source Games?
Post by: WMD on 27 November 2005, 21:27
Quote from: Aloone_Jonez
I haven't tried the new Windows port of Quake the MS-DOS version won't run (it will under DOSBox but it's so slow it's unplayable), I'll give it a go.

The Windows ports of Quake were done in 1996 (WinQuake) and 1997 (GLQuake).  They stll work, I guess, but they are old.
Title: Re: Where are the Good Open Source Games?
Post by: Refalm on 27 November 2005, 21:39
Don't forget the Duke Nukem 3D port (http://icculus.org/duke3d/) :)
Title: Re: Where are the Good Open Source Games?
Post by: Orethrius on 28 November 2005, 02:51
Quote from: Refalm
Don't forget the Duke Nukem 3D port (http://icculus.org/duke3d/) :)

 ...or FlightGear (http://www.flightgear.org/), for those among us who think Microsoft has the market cornered on flight simulators (I especially like the realtime updating map add-on - try THAT, FS!) :cool:
Title: Re: Where are the Good Open Source Games?
Post by: worker201 on 29 November 2005, 01:03
I don't game - I have an SNES emulator and Freecell game on my Mac, but that's about it.  So excuse me if this seems to be somewhat ridiculous.

Why do games have to be proprietary?  Just because they are open source doesn't mean you have to give them away for free.  Let's think about what you're paying for when you drop $50 at the store for a game.  You're not paying for the box, or the disc - that's like $2.  What you are paying for is the artwork, the concept, and the long hard hours it took to make the darn thing, plus a bit of profit all around to all parties.  I suspect that a somewhat restrictive license, saying that you can't redistribute the source in another context, would keep the games safe.  The point of closed source is to protect the game engine and the artwork from being stolen, right?

Here's a metaphorical example.  I have an alarm clock.  It uses simple technology to display red numbers and transmit/amplify radio waves.  On the bottom, there are 4 screws.  I can take the screws out and take the whole thing apart, if I want to.  With a bit of work, I can make the numbers blue instead of red.  Or maybe increase the tuning power of a certain band, to get better reception.  Now, when this clock dies, am I going to make my own clock?  Hell no, that's too much damn work.  It would take me literally hundreds of hours to make my own digital alarm clock from Radio Shack parts, even if I had another clock in front of me as a reference.  My time is worth a whole lot more than the $20 it would take to just buy a new one.

So leave the game open so that developers can port the game, or adjust certain settings, or build their own levels.  Actually, have the source available via CVS, and you have to be a development partner to log into CVS.  That way, you can keep track of who is using the source, and prevent someone from changing tiny things and reselling the game.  And you sell the game in stores - I don't think making the source available would reduce POS sales anymore than piracy already has.  Hell, having Linux available for free over the internet has not hurt retail sales of Linux products at all.

I guess this would be less of an "open source" model than an "available source" model.

One last thing I would like to bring up.  IF selling games was illegal, punishable by death, do you think that game development would stop?  No.  It just so happens that right now, the best and brightest of the developers happen to be getting paid for their work.  But that doesn't mean that game development is dependent on the retail sales market - it merely means that dev is dominated by the retail sales market.  You think these creative geniuses would stop making games if they worked at 7-11?  I really doubt it.  The fact that you can buy nice games in pretty boxes at the store is a side product of the gaming market, not the dominant driving force behind game development in general.
Title: Re: Where are the Good Open Source Games?
Post by: Refalm on 29 November 2005, 08:44
Quote from: worker201
So leave the game open so that developers can port the game, or adjust certain settings, or build their own levels.  Actually, have the source available via CVS, and you have to be a development partner to log into CVS.  That way, you can keep track of who is using the source, and prevent someone from changing tiny things and reselling the game.  And you sell the game in stores - I don't think making the source available would reduce POS sales anymore than piracy already has.  Hell, having Linux available for free over the internet has not hurt retail sales of Linux products at all.

And this is exactly what game developers don't want. If they make ports, they want to distribute it themselves, either their own distribution, a big distributer (like Atari, Sierra or Activision), or a specialised company in ported games (like Contrabent Entertainment).
Title: Re: Where are the Good Open Source Games?
Post by: Kintaro on 29 November 2005, 17:04
Quote from: Aloone_Jonez
Click here for the full artical. (http://www.osnews.com/story.php?news_id=8146&page=1)

And I'd like to add another reason to the debate: game developers can't make money from selling services.

I know some people here disagree with proprietary software but if you eliminated it you would have no games, so what do you think of semi-open source games like Duke Nukem 3D where the source for the exectable is open but the art and aound is all proprietary? Do you think this would be a reasonable compromise?


I think thats perfectly reasonable. Because it costs a lot of money to design artwork and stuff, and unlike software it has little benefits in being open like software.
Title: Re: Where are the Good Open Source Games?
Post by: Kintaro on 29 November 2005, 17:05
Quote from: Refalm
And this is exactly what game developers don't want. If they make ports, they want to distribute it themselves, either their own distribution, a big distributer (like Atari, Sierra or Activision), or a specialised company in ported games (like Contrabent Entertainment).


So John Carmack isn't a game developer, and if he is he never actually released the code he wrote to Wolfenstien, Quake, Doom, etc?
Title: Re: Where are the Good Open Source Games?
Post by: Kintaro on 29 November 2005, 17:11
Another point with artwork and things, especially Music scores and Sound Effects is the simple fact that even if you find musicians like me who love music and would contribute to an Open Source game for free, you still need recording equipment which can add up into the tens of thousands to get anything that will sound as good as what big companies use. Unlike me, recording equipment doesnt just grow from from a sperm and an egg, and it actually costs money.
Title: Re: Where are the Good Open Source Games?
Post by: Kintaro on 29 November 2005, 17:14
The workaround would be a not-for-profit studio that works on donations and anybody can come in to record or whatever for free under the condition that they release the work freely.

Bands that are only small and local to an area still often will save their pennys to spend $800-$6,000 dollars (I have some friends in a small local band that spent $15,000 on their latest album) to rent a studio. This is because producers usually like to get paid and because equipment costs money.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 29 November 2005, 23:34
Quote from: Refalm
Legends (http://www.legendsthegame.net/) is pretty cool. And I love playing a little bit of Chromium B.S.U. (http://www.reptilelabour.com/software/chromium/) and Frozen Bubble (http://www.frozen-bubble.org/).

And Wolfenstein 3D: Enemy Territory isn't Open Source, but it is free and awesome. Download them here:
http://zerowing.idsoftware.com:6969/ (http://zerowing.idsoftware.com:6969/)

Legends looks a hell of a lot like Tribes 2 ... but that's for the better :D
Title: Re: Where are the Good Open Source Games?
Post by: themacuser on 3 December 2005, 06:25
Quote from: Orethrius
...or FlightGear (http://www.flightgear.org/), for those among us who think Microsoft has the market cornered on flight simulators (I especially like the realtime updating map add-on - try THAT, FS!) :cool:



MSFS is suckage anyway. It's incredibly unrealistic. The only reason people use it is the scenery and graphics are good. X-Plane is awesome - the graphics are catching up, and the realism is excellent.
Title: Re: Where are the Good Open Source Games?
Post by: MarathoN on 6 December 2005, 03:31
Quote from: piratePenguin
bzflag (http://bzflag.sf.net) is one kick-ass free game. Can't wait to get hardware acceleration (Christmas probably) so I can play it some more.

I agree, I've been playing BZFlag for over a year now, and it is one of the best games I have ever played, the graphics are good and simple and the gameplay is very addictive and fun. :)


Hardware Acceleration in Linux - Can anyone say Nvidia?

What graphics card are you looking to get pP? :)
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 10 December 2005, 00:15
Quote from: MarathoN

Hardware Acceleration in Linux - Can anyone say Nvidia?
NVIDIA cards have good hardware acceleration with the non-free NVIDIA driver. However, NVIDIA doesn't release much documentation for a third party (the DRI guys) to write a free driver with 3D hardware acceleration.

I already have an on-board GeForce 4 MX, which would work fine for bzflag and anything else I run if I installed the non-free NVIDIA driver, which I won't, because I have a not-too-bad and more-exciting alternative:
Quote

What graphics card are you looking to get pP? :)
Probably an ATi radeon 9700 or 9800 Pro, with this experimental free driver (http://r300.sourceforge.net). My brother already has a 9800 Pro so I can borrow that and make sure I can play bzflag in it before I buy my own card.
Title: Re: Where are the Good Open Source Games?
Post by: worker201 on 10 December 2005, 02:16
Wow.  You're going to buy a $300 graphics card, and use a driver whose own developers say is dangerous to your hardware, just so you can be completely open source?

Fuck, that's hardcore.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 10 December 2005, 02:33
It's ... not a very bright idea ... I would not recommend ATI ... ever ... and I certainly would not recommend using experimental drivers for it either ... if it meltsdown don't say I didn't warn you :D ... even the devs warned you
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 10 December 2005, 03:52
Quote from: worker201
You're going to buy a $300 graphics card
Hm, I hadn't checked prices, but I never expected they'd cost that much. Damn graphics cards aren't depreciating enough these days. I'll be getting whatever I buy second hand anyhow.

There's a 256MB ATi Radeon 9800 Pro (http://cgi.ebay.ie/New-ATI-256MB-Radeon-9800-Pro-AGP-Graphics-Cards-UK_W0QQitemZ8735673024QQcategoryZ67864QQrdZ1QQcmdZViewItem) going on eBay for
Title: Re: Where are the Good Open Source Games?
Post by: Pathos on 10 December 2005, 08:54
The nvidia drivers worked perfectly first time for me.

just download and run in text mode, easy.
Title: Re: Where are the Good Open Source Games?
Post by: Pathos on 10 December 2005, 08:58
Quote from: piratePenguin
Hm, I hadn't checked prices, but I never expected they'd cost that much. Damn graphics cards aren't depreciating enough these days. I'll be getting whatever I buy second hand anyhow.

if you consider how much load they take off your processor they are well worth it for a gaming pc. Latest nvidia card is over $600 US.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 10 December 2005, 18:48
Quote from: piratePenguin
They're better than NVIDIA, IMO.

I seriously doubt that ... based on my experiences with ATI ... no they weren't good. Out of 3 ATI cards I've had in the past, all 3 of them had major problems. The first ATI card, an All-in-Wonder had major campatibility issues with just about every game I played. The last 2 were both mobility radeons ... the first one burned for no particular reason after bouts of "failure to draw" errors that caused the monitor to blank out. The second mobility radeon has the same types of errors, but it didn't burn ... yet. (and no it isn't my fault ... I even bought a laptop cooler just in case it wasn't properly ventilating) On the other hand, I've never had a single problem with any nvidia card ... of course I've heard people tell me a story exactly opposite of the one I'm telling ... so I dunno. Anyone know of a better video card company ?
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 10 December 2005, 21:57
Quote from: H_TeXMeX_H
I seriously doubt that ... based on my experiences with ATI ... no they weren't good. Out of 3 ATI cards I've had in the past, all 3 of them had major problems. The first ATI card, an All-in-Wonder had major campatibility issues with just about every game I played. The last 2 were both mobility radeons ... the first one burned for no particular reason after bouts of "failure to draw" errors that caused the monitor to blank out. The second mobility radeon has the same types of errors, but it didn't burn ... yet. (and no it isn't my fault ... I even bought a laptop cooler just in case it wasn't properly ventilating) On the other hand, I've never had a single problem with any nvidia card ...
Whoa, that's pretty bad. Never heard of anything like it before.
Quote
Anyone know of a better video card company ?
Yup (http://wiki.duskglow.com/index.php/tiki-index.php?page=AboutOpenGraphics) :)
Title: Re: Where are the Good Open Source Games?
Post by: worker201 on 11 December 2005, 00:33
Quote from: piratePenguin
- use a free driver for NVIDIA cards that has hardware acceleration (which I couldn't do because the DRI project aren't making a driver for NVIDIA cards because NVIDIA ain't providing the doc's they need. :fu: NVIDIA!).


What a bunch of asswipes.  That is so limp, not releasing engineering specifications.  They think somebody is going to use their technical documents to start making knock-off cards?  Whatever.  By the time some mystery graphics card manufacturer has retooled their entire shop to copy the card design, it will be outdated.  Wider support for cards = wider demand for cards.  They release the docs, they make more money - it really is that simple.  Like I have said before, release the docs in a licensed checkout way, so you can keep track of who is using the docs.  This would help NVidia keep an eye on copycats, and help (or exchange ideas with) driver developers.   As the market shifts farther away from Windows (as I am sure it will continue to do), they will have to get with the program eventually.  Why not start now?

btw, I have had pretty good luck with my Radeon 9500, which came in my office Dell.  I don't play games, but I do use Photoshop, Illustrator, Flash, and gimp a lot.  I don't know if that helps you or not.  All hardware has a fanbase and a hatebase and an idontgiveafuckbase.
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 11 December 2005, 00:56
Quote from: worker201
Like I have said before, release the docs in a licensed checkout way, so you can keep track of who is using the docs.  This would help NVidia keep an eye on copycats, and help (or exchange ideas with) driver developers.
ATi did that with their cards up to the 9200 (no idea what happened after that). The "developer program" was available to the DRI guys on a case-by-case basis, and after agreeing to a non-disclosure agreement (source (http://dri.freedesktop.org/wiki/ATI)).
Quote

btw, I have had pretty good luck with my Radeon 9500, which came in my office Dell.  I don't play games, but I do use Photoshop, Illustrator, Flash, and gimp a lot.  I don't know if that helps you or not.
Good good.
Title: Re: Where are the Good Open Source Games?
Post by: Pathos on 11 December 2005, 10:48
http://www.icculus.org/lgfaq/gamelist.php?license=free

not all open source but some good ones.
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 12 December 2005, 19:35
Well, I'm using my brothers Radeon 9800 Pro ATM and spend ~10 hours in all getting hardware rendering working (compiled Xorg-7.0-RC3 about three damn times. Also Mesa and libdrm (direct rendering manager, for DRI, nothing to do with evil-DRM). Didn't have to apply any patches. And I don't think I could've possibly ran into any more problems.). I know it works because glxgears appears to fuck everything up when I run it :D

UDPATE: glxgears only fucks up about 5+ seconds into it, and according to it's output before the crash, I get an FPS of 1600+! I get an FPS of 350+ in armagatron-advanced (against one bot). This driver ain't so bad after you get used to hitting reset every two and a half seconds. bzflag won't load atall.
Alot of these hangs could be due to the fact that the radeon 9800 driver is even relitevely unstable. I'm gonna get a 9600, if I can.
Title: Re: Where are the Good Open Source Games?
Post by: WMD on 12 December 2005, 21:19
1,600 on a 9800?  My FX5700 gets around 3,000....
Title: Re: Where are the Good Open Source Games?
Post by: solemnwarning on 12 December 2005, 21:48
My MX4000 is getting around 620
Title: Re: Where are the Good Open Source Games?
Post by: WMD on 12 December 2005, 22:31
Awful.  I remember an MX 440 getting 900. :p
Title: Re: Where are the Good Open Source Games?
Post by: solemnwarning on 12 December 2005, 22:32
Quote from: WMD
Awful.  I remember an MX 440 getting 900. :p


bah
Title: Graphics card Specs
Post by: mobrien_12 on 14 December 2005, 03:43
I'm also not happy about the fact that Nvidia won't release their specs.  ATI does, but only for a limited number of the weaker radeons (I've tried the open source drivers on a Notebook's ATI Radeon... not perfect but OK).  

I'm not sure why they won't release their specs.  It really won't give away a competitative advantage IMHO (then again, I don't engineer GPUs).  I've heard that one of the biggest reasons is the messed up patent system of the US.  GPU manufacturers don't want to release their specs because then some idiot  will look through them and say "oh you are infringing on my patent, give me lots of money that I didn't earn."
Title: Re: Where are the Good Open Source Games?
Post by: worker201 on 14 December 2005, 05:07
Another issue is that those GPUs are in super-secret machines, and knowing about them could give away their secrets.  For example, the original X-box had its hidden system code sitting inside the GPU, which was a modified GeForce.  Who knows what other ridiculous crap hides in there?
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 28 December 2005, 06:51
Holy sweet mother of fuck, the Open-Graphics project (http://wiki.duskglow.com/index.php/tiki-index.php?page=Open-Graphics) is actually coming along, so in a few months I could be using a card with performance comparable to that of the 9600 (just what I want), while only supporting an actually sane manufacturer (and it should be a nice card (and some nice code) to play about with, too). Check out the FAQ (http://wiki.duskglow.com/index.php/tiki-index.php?page=FrequentlyAskedQuestions) and the feature list (http://wiki.duskglow.com/index.php/tiki-index.php?page=FeatureList) if you're interested.

In other news, ATi have stated they will not release any information about their hardware to developers of free drivers in the foreseeable future. But of course, nobody cares (is there any wonder they're doing this?).
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 28 December 2005, 17:24
http://www.liberatedgames.com/
Title: Re: Where are the Good Open Source Games?
Post by: Orethrius on 28 December 2005, 17:41
Old News (http://www.zombo.com/) :p
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 28 December 2005, 23:40
http://foobillard.sunsite.dk/ (pool)
http://wormsofprey.org/ (a Worms game)
http://icculus.org/neverball/
http://www.gnu.org/software/liquidwar6/
Title: Re: Where are the Good Open Source Games?
Post by: Annorax on 29 December 2005, 18:47
Freespace 2... need I say more?

http://www.icculus.org/freespace2
http://www.hard-light.net/forums/index.php/topic,35348.0.html
Title: Re: Where are the Good Open Source Games?
Post by: themacuser on 31 December 2005, 12:51
Liquid war OWNS!!!

That is the best game ever!
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 5 January 2006, 13:54
Got my 9600 today.
This driver hasn't crashed once with it, so that's pretty nice.
Getting ~1200 FPS in glxgears. That's not great but it'll do me alright.

UPDATE: bzflag runs brilliantly, only problem now is my internet connection for playing online (satellite broadband -> high ping)... Still, works great over the local network. PPracer, foobilliard and neverball (excellent game) run great too.
Title: Re: Where are the Good Open Source Games?
Post by: _kill__bill on 9 January 2006, 23:59
I myself am a game developer, so my opinion may count more...

I plan to release my game in stages:
First 6 months, it will be 40 bucks under a proprietary license
Next 6 months, it will be 20 bucks under same license
Next 6 months, it will be released under the GPL (still 20 bucks for a cd, and old copies aren't changed to GPL)
Next 6 months, BSD-style license.

New version every 12 months

Release under Winshit, GNU/Linux, *BSD, Mac and every console I can find has the power.

Wait for it. It will be big.
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 10 January 2006, 00:23
Are you serious?

Why are you planning to keep changing the licence?

I'm more interested in the game, what sort of game is this?
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 10 January 2006, 05:02
Quote from: _kill__bill
I myself am a game developer, so my opinion may count more...

I plan to release my game in stages:
First 6 months, it will be 40 bucks under a proprietary license
Next 6 months, it will be 20 bucks under same license
Next 6 months, it will be released under the GPL (still 20 bucks for a cd, and old copies aren't changed to GPL)
Next 6 months, BSD-style license.

New version every 12 months

Release under Winshit, GNU/Linux, *BSD, Mac and every console I can find has the power.

Wait for it. It will be big.

... uhhhhhh ... I think I'll stick with the standard $49.99 all-in-one-box-and-under-one-license games
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 10 January 2006, 11:42
My guess is _kill__bill is full of shit, _kill__bill I encourage you to return, go on prove me wrong.
Title: Re: Where are the Good Open Source Games?
Post by: Dark_Me on 10 January 2006, 14:37
Quote from: Aloone_Jonez
My guess is _kill__bill is full of shit, _kill__bill I encourage you to return, go on prove me wrong.
When did you become a telepath?
Title: Re: Where are the Good Open Source Games?
Post by: adiment on 10 January 2006, 19:46
Quote from: H_TeXMeX_H
... uhhhhhh ... I think I'll stick with the standard $49.99 all-in-one-box-and-under-one-license games

same... and it won't be big unless you work for a major company like Atari, Sierra, EA games, etc. :p

oh, and good luck getting it ported to everything - that process can be harder than making the game itself. :thumbup:

Quote from: Dark_Me
When did you become a telepath?

He didn't. it's common sense that companies who change their licenses usually are full of shit. :D
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 31 January 2006, 16:15
X-Moto (http://xmoto.sourceforge.net/), brilliant game.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 1 February 2006, 00:36
Yeah, it's pretty cool ... I installed it yesterday ... only bad part is some of the levels are impossible.

I found it on http://www.happypenguin.org/
Title: Re: Where are the Good Open Source Games?
Post by: _kill__bill on 1 February 2006, 15:37
Quote
Quote
Originally Posted by _kill__bill

I myself am a game developer, so my opinion may count more...

I plan to release my game in stages:
First 6 months, it will be 40 bucks under a proprietary license
Next 6 months, it will be 20 bucks under same license
Next 6 months, it will be released under the GPL (still 20 bucks for a cd, and old copies aren't changed to GPL)
Next 6 months, BSD-style license.

New version every 12 months

Release under Winshit, GNU/Linux, *BSD, Mac and every console I can find has the power.

Wait for it. It will be big.




... uhhhhhh ... I think I'll stick with the standard $49.99 all-in-one-box-and-under-one-license games


It makes sense to me:
The only ones who have to pay a ton are those who want it immediately. You can then get it cheaper, then free (both as in freedom and cost).
It's essentially the same as the Quake/Doom software, except announcing it ahead of time.

Quote

same... and it won't be big unless you work for a major company like Atari, Sierra, EA games, etc.

oh, and good luck getting it ported to everything - that process can be harder than making the game itself.


I'll do my best to make it big, and that will take time. Expect it in 5-10 years. And yes, the porting is hell on earth. The XML-based engine will be awesome, though. No more details other than that it will be a first-person sci-fi shooter.

Note: If I end up completely forgetting about the project and/or get transferred to another division, it won't appear.
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 1 February 2006, 15:50
Quote from: _kill__bill
It's essentially the same as the Quake/Doom software, except announcing it ahead of time.

Doom and Quake aren't totally free, only the source code is, the rest (graphic artwork and sound) is under a more restricted license.
Title: Re: Where are the Good Open Source Games?
Post by: Jenda on 12 February 2006, 00:30
Neverball and Wesnoth are cool.
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 22 August 2006, 02:12
Planeshift (http://www.planeshift.it/about.html) looks cool.

It's licensing is similar to something that's been discussed here before.
Quote

PlaneShift is free for players, you can download it and play it without any fee.

PlaneShift uses two licenses. All source code of the engine is Open Source and under GPL. This means it can be reused in other projects. All the other assets are proprietary and copyrighted to Atomic Blue Non Profit Corporation and no reuse is allowed.

If you are interested, please review the reasons behind this choice (http://www.planeshift.it/pslicense.html).
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 22 August 2006, 02:24
I've tried planeshift ... there are 3 main problems with it as of now:

1) The Linux version is almost always released a long time after the Window$ version. Which sucks cuz you need the new client to play :(

2) Everyone in the game is not too nice. I've been there and I asked people simple questions ... their answers: RTFM ! And the manual is not very complete either, or at least it wasn't the last time I checked.

3) It's damn boring. Killing a rat with one eyeball for hours on end in order to get it's eyeball and possibly sell it to buy a cheap weapon so you can kill a bandit for a couple more hours ...

It'd be nice to see a good open-source 3D MMORPG ... but so far planeshift doesn't impress me much
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 1 September 2006, 19:55
Oh, well I guess I'll not bother with it.


http://akaimbatman.intelligentblogger.com/wordpress/archives/27
"Top 10 OSS Games You
Title: Re: Where are the Good Open Source Games?
Post by: pofnlice on 1 September 2006, 21:08
I saw an advertisement for a 1st person shooter game designed specifically for linux...wish I could remember the name...it was very half-life reminiscent.
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 1 September 2006, 21:46
Quote from: pofnlice
I saw an advertisement for a 1st person shooter game designed specifically for linux...wish I could remember the name...it was very half-life reminiscent.
That game where you go around killing spiders (or, if you're a spider, you kill the humans)? Tremulous or something like that it's called. It's very like HL, except for the spider/human thing. And it suckkkkkkkkked when I was playing it. (spiders, like wtf?)
Title: Re: Where are the Good Open Source Games?
Post by: pofnlice on 1 September 2006, 22:14
that sounds right...it looked good andd the reviews were favorable...of course, thy would be...who would put "this game really sucked" as an advertisement...
Title: Re: Where are the Good Open Source Games?
Post by: Dark_Me on 2 September 2006, 15:01
Quote from: piratePenguin
That game where you go around killing spiders (or, if you're a spider, you kill the humans)? Tremulous or something like that it's called. It's very like HL, except for the spider/human thing. And it suckkkkkkkkked when I was playing it. (spiders, like wtf?)
It has probably improved from the last time you played it. It's right now at version 1.1.0 and 1.2.0 is on the way. It runs on the Quake3 engine (OpenGL) and has a offical Linux port/client.
As for gameplay it has moved a bit beyond "running around killing spiders" and has a very large team element to it.
Offical site. (http://tremulous.net/)
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 2 September 2006, 20:01
It was Tremulous, and it's actually a pretty good game. I don't play it anymore for 1 reason (which you may find silly):

I was fixing up the human base one time moving things so that it would be nearly impossible for the aliens to destroy it. Then this dickhead Dr. Stein says I'm tking the base. And guess what, everyone believes him and I get banned. Well that does it for me ... besides it gets kinda boring after a while. And the people are usually assholes.
Title: Re: Where are the Good Open Source Games?
Post by: mobrien_12 on 2 September 2006, 23:31
Wow, that does look nice.  Quake 3 was a really good engine I thought... games on that engine were always very satisfying.  

Too bad  it sounds like the players are all dicks.
Title: Re: Where are the Good Open Source Games?
Post by: worker201 on 2 September 2006, 23:35
Quote from: pofnlice
that sounds right...it looked good andd the reviews were favorable...of course, thy would be...who would put "this game really sucked" as an advertisement...
The world would be a much better place if they did...
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 2 September 2006, 23:46
In the map of tremelous I played online, when I was a human it was just constant kill every spider you see, and when I was a spider I couldn't find my bloody way to where the humans where. The map was huge.

Maybe I should try it again...
Title: Re: Where are the Good Open Source Games?
Post by: Dark_Me on 3 September 2006, 04:37
Quote from: piratePenguin
In the map of tremelous I played online, when I was a human it was just constant kill every spider you see, and when I was a spider I couldn't find my bloody way to where the humans where. The map was huge.

Maybe I should try it again...
The maps are confusing at first but there aren't that many so after a while you learn the maps.
And yes there are a lot of assholes in Trem but there are also a few good people floating around. And telling your team what you're doing helps.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 3 September 2006, 05:52
I may have painted it in a negative light with my comment. I think if you haven't tried it you should. Just don't be surprized if you meet a lot of assholes. I think the biggest problem with it (it may even be the cause of such negative attitudes) is the lack of security measures. Griefers and crackers can easily mess up a game which pisses everyone off and makes them infinitely more likely to kick/ban people for even the slightest hint of you trying to tk stuff or doing something suspicious. Maybe when they release a new heavily patched version I may try playing again.
Title: Re: Where are the Good Open Source Games?
Post by: mobrien_12 on 3 September 2006, 07:31
I remember when I first got bzflag working.  The game designers had (imho foolishly) decided to use two sets of ports for communicating with the servers.  I opened only the first set  of ports because I dind't know about the second set.  As a result, I could move around and see and talk to the players, but my shots passed through them and theirs through me.  I asked for help, but instead of actually listening to me and and realizing that I wasn't scoring any points, they just started to scream "CHEATER CHEATER CHEATER" and banned me from all the servers.

Dicks.
Title: Re: Where are the Good Open Source Games?
Post by: pofnlice on 3 September 2006, 10:04
Yeah,,,BZFlag...Get blown up every 15 seconds...Still really fun though.
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 3 September 2006, 17:46
Quote from: mobrien_12
I remember when I first got bzflag working.  The game designers had (imho foolishly) decided to use two sets of ports for communicating with the servers.  I opened only the first set  of ports because I dind't know about the second set.  As a result, I could move around and see and talk to the players, but my shots passed through them and theirs through me.  I asked for help, but instead of actually listening to me and and realizing that I wasn't scoring any points, they just started to scream "CHEATER CHEATER CHEATER" and banned me from all the servers.

Dicks.

Wow, that sucks. Yeah, people can be real dicks sometimes :(
Title: Re: Where are the Good Open Source Games?
Post by: Calum on 5 September 2006, 19:39
they sound like a bunch of fucktards.

on the other hand what do you expect from people with nothing better to do than play online computer games?

(evil, aren't i, just wait for the flames to roll in now!)
Title: Re: Where are the Good Open Source Games?
Post by: Orethrius on 5 September 2006, 21:36
Quote from: Calum
they sound like a bunch of fucktards.

on the other hand what do you expect from people with nothing better to do than play online computer games?

(evil, aren't i, just wait for the flames to roll in now!)

 Actually, it does sound an awful lot like EverQuest, World of Warcraft, CounterStrike...

*sprays thread with a fire extinguisher* Flame THAT!  :D
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 6 September 2006, 00:42
Quote from: Calum
they sound like a bunch of fucktards.

on the other hand what do you expect from people with nothing better to do than play online computer games?

(evil, aren't i, just wait for the flames to roll in now!)

Actually their mood is often correlated with the day of the week (bunch of fucking bastards on Monday, lesser bastards on Tuesday-Thursday, decent on Friday-Sunday) ... I was thinking maybe it's the work that pisses em off and frustrates them (me included).

Anyway, I'm sorry to say that other than pr0n, I have nothing else better to do than play computer games (maybe with some minor programming on the side). Oh, wait, wait, I forgot ... I can daydream as well. :D
Title: Re: Where are the Good Open Source Games?
Post by: Dark_Me on 6 September 2006, 12:55
Quote from: H_TeXMeX_H
I can daydream as well. :D
About getting a life? :p :D
Title: Re: Where are the Good Open Source Games?
Post by: pofnlice on 6 September 2006, 22:53
pwned!!!!111!!
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 7 September 2006, 02:36
Quote from: Dark_Me
About getting a life? :p :D

No, no ... better things.
Title: Re: Where are the Good Open Source Games?
Post by: Orethrius on 7 September 2006, 03:28
Quote from: H_TeXMeX_H
No, no ... better things.

 Two hundred gigs of meticulously organized porn striped to a three-disk RAID?
I thought we were friends!
Why isn't this shit on a shared drive?

:D
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 7 September 2006, 04:51
Whoah 200 Gigs ... not quite ... but I know someone with 150 Gigs. Lemme see, total size of all of it would be (I erased 2 DVDs worth in a fit of rage once, plus 2 more of unerased plus 2 CDs worth) uhhh ... about 18 gigs ... now 10 gig after the fit of rage. There are also many CDs lying around at my other place which would account for no more than 4 more gigs ... so total 14 gigs. But I do try to organize it :D
Title: Re: Where are the Good Open Source Games?
Post by: worker201 on 7 September 2006, 05:34
Yeah, I know how it is - all the nitpicky categories: transexuals with girls, transexuals with guys, transexuals with lots of tattoos, transexuals with really awful fake tits, transexuals jerking off on a boat, transexuals smoking cigarettes while jerking off on a boat, etc........
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 7 September 2006, 22:36
*pukes on keyboard*
Title: Re: Where are the Good Open Source Games?
Post by: Orethrius on 8 September 2006, 02:28
Quote from: H_TeXMeX_H
*pukes on keyboard*

 Yeah.  I prefer my chicks without dicks, thanks.  :D
Title: Re: Where are the Good Open Source Games?
Post by: pofnlice on 8 September 2006, 10:39
shemale toon horse pron!
Title: Re: Where are the Good Open Source Games?
Post by: Jack2000 on 8 September 2006, 14:53
:p Yaoi Sucks!
Only Straight Hentai
Its Da Law !
Title: Re: Where are the Good Open Source Games?
Post by: piratePenguin on 5 October 2006, 20:11
Just found: http://ufo.myexp.de/

no time to play it though! :@
Title: Re: Where are the Good Open Source Games?
Post by: H_TeXMeX_H on 7 October 2006, 07:17
I've played it, but I don't exactly know what to do in game. It's confusing. I tried reading the manual, but it confuses me further.
Title: Re: Where are the Good Open Source Games?
Post by: Refalm on 13 December 2009, 04:35
http://www.urbanterror.net/ (http://www.urbanterror.net/)
http://tremulous.net/ (http://tremulous.net/)

Both two Quake 3 mods turned into full-games (open source).
Pretty much awesome.
Title: Re: Where are the Good Open Source Games?
Post by: Aloone_Jonez on 13 December 2009, 11:58
There's no real reason why more games can't go open source.

Most of a game's content these days is graphics which can be kept under a proprietary licence leaving the engine FOSS so it can be recompiled for any OS or architecture.
Title: Re: Where are the Good Open Source Games?
Post by: Refalm on 13 December 2009, 18:06
Maybe in the distant future, a pack of game developers could create an open source engine. It would have to be something like RenderWare, so it can be used for any type of game (fps, rgp, race, mmo, etc.).

At this moment, that's not the case at all. Unreal Tournament 3 was a forefront to sell the Unreal 3 engine, Crysis 2 to sell CryEngine 3, Half-Life 2 to sell the Source engine and the upcoming game Rage to sell the id Tech 5 engine. Epic Games, Crytek, Valve and ZeniMax make a lot of money licensing engines.
Although ZeniMax has of course released id Tech 3 before five years after Quake III Arena. So maybe we can expect the same with id Tech 4 in a few years.

Most open source engines are modifications of the id Tech 3 engine, or can't reach the technical level of previously mentioned engines. Like Cube 2 (http://sauerbraten.org/) which is pretty good, but lacks decent physics for example.
Title: Re: Where are the Good Open Source Games?
Post by: Lead Head on 14 December 2009, 07:43
While the source engine is not technically Open Source, Valve does freely give you the source developers kit, which can let developers build mods and even standalone games for free. I believe you can freely distribute your mods, but you can't sell them. But yes, licensing game engines is a major part of a developers income, its a shame when a very hyped games turns out to be more like a tech-demo, with garbage game play and no story.