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Miscellaneous => Applications => Topic started by: rtgwbmsr on 8 April 2003, 03:16

Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 03:16
I'm starting a sourceforge project - a game. And idea that's been running around and developing in my head for years. I got some sketches down, and I'm writing up the storyline. Started some stuff in Poser 4 too.

The game will be 3D. Probably FPS with 1st and 3rd person views. 5 main characters, all women. A really well coreographed opening sequence.

Current Status: Updated 4/8/03
w00tage! We're with sourceforge!
Planning
Sketches, writing up storyline, etc.
Storyline "Chapter 1" completed. Moving on to Chapter 2.


Down the road, I'm going to need some help coding, etc. If you would like to get involved, drop me a line akgames[no@spam]akgames.net
Take out the [no spam]     (http://smile.gif)

[ April 08, 2003: Message edited by: The Muffin Man ]

Title: *The Official Callista Thread*
Post by: slave on 8 April 2003, 03:25
GPL

If someone uses code from your program they will certainly give you credit.  I can't see why they wouldn't.  At least the GPL is a copyleft license so nobody can make the code proprietary.
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 03:27
Does the GPL require a company to ask the original author (me) if they can use the code. I don't want M$ using my code, ya know.
Title: *The Official Callista Thread*
Post by: slave on 8 April 2003, 03:31
No, nobody needs permission to use GPL code, but if they write a program that uses GPL code they must also GPL their program.  As for concerns about nobody giving you credit, I wouldn't worry.  Most free software developers are happy as can be to fill the credit list on their program with as many names as possible.  Actually I'm using the word "their" loosely here as that implies that GPL programs have owners, which they do not.  They have copyright holders, but no one person "owns" a GPL program.

[ April 07, 2003: Message edited by: Linux User #5225982375 ]

Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 03:47
GPL it is.

Now, what programming language do I make a game in??
Title: *The Official Callista Thread*
Post by: slave on 8 April 2003, 03:50
I'd say C or C++
A knowledge of opengl/SDL is needed too, I would assume.

Are you trying to make your own 3D engine or are you going to use a currently existing one?
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 04:22
C++/Cocoa is what I put down in the description.

I'm not sure on the engine thing. I will probably get someone's opinion on that. If we do choose an engine, it will have to be heavily modified. What I want to do with this game isn't that common...

The description, BTW:
 
quote:
Callista will be an FPS game, with first and hopefully third person views. The main difference between this game and most other games is the number of ways you can play. It will be open-ended enough for a person to play it repeatedly, but see the game world through a different perspective each time. It is closed-in enough so that the user does not wander around for hours without any satisfaction of winning, etc. I have noticed this in quite a few games recently, and is something I would like to avoid with this game.

Next, the technical aspects. The game will be supported on the Macintosh (OS X) and Linux platforms, and possibly Windows in the distant future. It will be programmed in C++ and/or Cocoa. Speed intensive functions may be programmed in a more efficient language. As for graphics, I would like to push the graphics hardware available as hard as possible, when we get to that step.


Hopefully sourceforge will accept it...

I'll post some sketches and renderings later.

[ April 07, 2003: Message edited by: The Muffin Man ]

Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 05:00
Basic Charachter sketches (Small image <250k):
http://www.akgames.net/callista/SBSr1.jpg (http://www.akgames.net/callista/SBSr1.jpg)

[ April 08, 2003: Message edited by: The Muffin Man ]

Title: *The Official Callista Thread*
Post by: slave on 8 April 2003, 06:04
What the hell!?!?  Did you make all those from scratch?  If so, I must say you are very good at 3d modelling.  It took me 3 weeks to make a character in 3ds max and it didn't turn out looking half as good!
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 06:36
Take an ugly looking nude with a blank face, give her a face and some color, and the clothes are optional.    ;)  

There are a few clipping mistakes in there though...

BTW: Use specialized programs, and then import. Bryce 5 or 3DS Max for Landscaping, Poser 4/5 for people (and some animals) and 3DS/Maya for inanimate objects, especially rooms.

[ April 07, 2003: Message edited by: The Muffin Man ]

Title: *The Official Callista Thread*
Post by: psyjax on 8 April 2003, 08:03
Hey muffin, do a 2d game  :D

www.spriteworld.org (http://www.spriteworld.org)
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 8 April 2003, 21:10
LOL

A teaser shot for your desktop-viewing pleasure (full renders this time)
http://www.akgames.net/callista/Walk1.jpg (http://www.akgames.net/callista/Walk1.jpg)

From left to right:
Nicole, Samantha, Victoria, Laura, and Miyugi

I should have a plot write up by the end of the week.
Title: *The Official Callista Thread*
Post by: Kintaro on 8 April 2003, 11:28
You should use Tomas the Tank engine.

Or maybe nick the Doom 3 Source.e
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 9 April 2003, 01:02
Sourceforge info:
Webpage: callista.sourceforge.net
(not up yet)

If you want to join the development team (It'll be a little slow at first) PM me, or e-mail me - akgames[no@spam]akgames.net

You could reply to this thread too...

[ April 08, 2003: Message edited by: The Muffin Man ]

Title: *The Official Callista Thread*
Post by: SAJChurchey on 9 April 2003, 20:07
Last time I checked Cocoa wasn't exactly a language but an IDE for OS X native apps.  You might want to check that.  C++ should probably be your choice of languages, although I've been challenged by a friend to do one in Java :-D, but I"m only a beginning programmer so that will have to wait for later.
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 10 April 2003, 00:35
Cocoa is Objective C + The Aqua interface. It will be used, although lightly.
Title: *The Official Callista Thread*
Post by: calum-with-none on 11 April 2003, 04:01
G, G, GTK, GTK R0x0rz
Title: *The Official Callista Thread*
Post by: TheQuirk on 11 April 2003, 07:29
quote:
Originally posted by Calum: Crusader for BS:
G, G, GTK, GTK R0x0rz


Too bad GTK sucks cock.

Oh, I'm wasting my time. It's not the real Calum.
Title: *The Official Callista Thread*
Post by: pkd_lives on 12 April 2003, 01:09
Hi Muffin Man.

If you are going to make a First Person Shoot 'em up, and you want to release it under the GPL, then you should really read the link I will give you. Now you will not be interested in the first few options (unless you have a cool US$250,000.00) but they have a basic GPL version for free, there are quite explicit terms and conditions for some options, but it might suit your purposes. I would strongly suggest you go through it and see if it might help. If nothing else it would make useful reading.

http://www.idsoftware.com/business/home/technology/ (http://www.idsoftware.com/business/home/technology/)

Hope this is of some help.

[ April 11, 2003: Message edited by: Linux Frank ]

Title: *The Official Callista Thread*
Post by: rtgwbmsr on 12 April 2003, 04:36
quote:
Originally posted by Linux Frank:
Hi Muffin Man.

If you are going to make a First Person Shoot 'em up, and you want to release it under the GPL, then you should really read the link I will give you. Now you will not be interested in the first few options (unless you have a cool US$250,000.00) but they have a basic GPL version for free, there are quite explicit terms and conditions for some options, but it might suit your purposes. I would strongly suggest you go through it and see if it might help. If nothing else it would make useful reading.

http://www.idsoftware.com/business/home/technology/ (http://www.idsoftware.com/business/home/technology/)

Hope this is of some help.

[ April 11, 2003: Message edited by: Linux Frank ]



Thanks a whole lot for the link!

If I can get some sponsoring, I may buy the Quake II license...
Title: *The Official Callista Thread*
Post by: smokey on 15 April 2003, 12:42
If you are going to release your game as GPL then you can use the Quake2 engine for free...

otherwise it is $10,000USD to license the engine.
Title: *The Official Callista Thread*
Post by: Faust on 15 April 2003, 18:48
*HOW* much to license the engine!
What a crock!  What benefits does licensing it bring anyway?
Title: *The Official Callista Thread*
Post by: smokey on 25 April 2003, 21:49
quote:
Originally posted by Faust:
*HOW* much to license the engine!
What a crock!  What benefits does licensing it bring anyway?



You can use the engine without GPL'ing it.

thats all

 
quote:
 QUAKE II is one of id Software
Title: *The Official Callista Thread*
Post by: rtgwbmsr on 25 April 2003, 10:28
I'm working on the plotty stuff right now, but thanks for all of the Quake 2 engine info.
Title: *The Official Callista Thread*
Post by: bling on 4 May 2003, 05:19
Wow I would offer to help except I suck at photoshop... and programming... and game making... wow why did I even respond to this?   :D