Author Topic: *The Official Callista Thread*  (Read 2327 times)

rtgwbmsr

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*The Official Callista Thread*
« Reply #15 on: 10 April 2003, 00:35 »
Cocoa is Objective C + The Aqua interface. It will be used, although lightly.

calum-with-none

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*The Official Callista Thread*
« Reply #16 on: 11 April 2003, 04:01 »
G, G, GTK, GTK R0x0rz
Its Mr Hell!

TheQuirk

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*The Official Callista Thread*
« Reply #17 on: 11 April 2003, 07:29 »
quote:
Originally posted by Calum: Crusader for BS:
G, G, GTK, GTK R0x0rz


Too bad GTK sucks cock.

Oh, I'm wasting my time. It's not the real Calum.

pkd_lives

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*The Official Callista Thread*
« Reply #18 on: 12 April 2003, 01:09 »
Hi Muffin Man.

If you are going to make a First Person Shoot 'em up, and you want to release it under the GPL, then you should really read the link I will give you. Now you will not be interested in the first few options (unless you have a cool US$250,000.00) but they have a basic GPL version for free, there are quite explicit terms and conditions for some options, but it might suit your purposes. I would strongly suggest you go through it and see if it might help. If nothing else it would make useful reading.

http://www.idsoftware.com/business/home/technology/

Hope this is of some help.

[ April 11, 2003: Message edited by: Linux Frank ]

Tough - Adapt or die : Read The Fucking Manual.

Local Area Network in Australia: the LAN down under.


rtgwbmsr

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*The Official Callista Thread*
« Reply #19 on: 12 April 2003, 04:36 »
quote:
Originally posted by Linux Frank:
Hi Muffin Man.

If you are going to make a First Person Shoot 'em up, and you want to release it under the GPL, then you should really read the link I will give you. Now you will not be interested in the first few options (unless you have a cool US$250,000.00) but they have a basic GPL version for free, there are quite explicit terms and conditions for some options, but it might suit your purposes. I would strongly suggest you go through it and see if it might help. If nothing else it would make useful reading.

http://www.idsoftware.com/business/home/technology/

Hope this is of some help.

[ April 11, 2003: Message edited by: Linux Frank ]



Thanks a whole lot for the link!

If I can get some sponsoring, I may buy the Quake II license...

smokey

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*The Official Callista Thread*
« Reply #20 on: 15 April 2003, 12:42 »
If you are going to release your game as GPL then you can use the Quake2 engine for free...

otherwise it is $10,000USD to license the engine.
//this is how I was born :)

cat /dev/urandom > /dev/mybrain

Tip for win98 (l)users: type copy /con/con in your command prompt to increase stability


Faust

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*The Official Callista Thread*
« Reply #21 on: 15 April 2003, 18:48 »
*HOW* much to license the engine!
What a crock!  What benefits does licensing it bring anyway?
Yesterday it worked
Today it is not working
Windows is like that
 -- http://www.gnu.org/fun/jokes/error-haiku.html

smokey

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*The Official Callista Thread*
« Reply #22 on: 25 April 2003, 21:49 »
quote:
Originally posted by Faust:
*HOW* much to license the engine!
What a crock!  What benefits does licensing it bring anyway?



You can use the engine without GPL'ing it.

thats all

 
quote:
 QUAKE II is one of id Software
//this is how I was born :)

cat /dev/urandom > /dev/mybrain

Tip for win98 (l)users: type copy /con/con in your command prompt to increase stability


rtgwbmsr

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*The Official Callista Thread*
« Reply #23 on: 25 April 2003, 10:28 »
I'm working on the plotty stuff right now, but thanks for all of the Quake 2 engine info.

bling

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*The Official Callista Thread*
« Reply #24 on: 4 May 2003, 05:19 »
Wow I would offer to help except I suck at photoshop... and programming... and game making... wow why did I even respond to this?   :D
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